Skilltexts | |
Novice (0 - 24) |
Click on the different skill ranks to get shown the information about the new abilities you get on advancement. Additionally the text, which is issued in the game on advance, is shown.
Skill mastery level information:
A Novice cannot attack when jumping or falling. Skill mastery level information:
An Apprentice can make normal attacks - not power attacks - when jumping or falling. Skill mastery level text: After long, arduous hours of practicing jumping and controlling your falls, you have become an Apprentice of Acrobatics. You can now attack while jumping or falling. However, you cannot use power attacks while in mid-jump or mid-fall, only regular attacks. Skill mastery level information:
A Journeyman gains the Dodge ability, and can hold block and jump in a direction to do a quick avoidance roll, and also can perform power attacks when jumping or falling. Skill mastery level text: After long, arduous hours of practicing jumping and controlling your falls, you have become a Journeyman of Acrobatics. You now have the Dodge ability. Blocking while jumping makes you dodge in the direction of the jump. You will do a tumbling roll and possibly avoid an attack. Skill mastery level information:
An Expert suffers 50% less Fatigue loss when jumping. Skill mastery level text: After long, arduous hours of practicing jumping and controlling your falls, you have become an Expert of Acrobatics. Now it costs half as much fatigue to jump. Skill mastery level information:
A Master gains the Water Jump ability, and, with precise timing, can jump off the surface of water. Skill mastery level text: You have become a Master of Acrobatics. You gain the Water Jump ability. Jump just as you touch the water, and you can jump again as if it were a solid surface. Miss your timing... and fall into the water. With practice, you can jump several times in a row all the way across a body of water. |
Apprenticey (25 - 49) | |
Journeyman (50 - 74) | |
Expert (75 - 99) | |
Master (100) | |
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