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Skills

Combat Arts

Armorer

Maintain weapons and armor at top efficiency. Worn weapons and armor are less effective.
Governing Attribute: Endurance

Athletics

Run and swim faster, and regenerate lost fatigue faster.
Governing Attribute: Speed

Blade

Deliver the slashing and thrusting attacks of dagger and sword weapons more effectively.
Governing Attribute: Strength

Block

Parry melee attacks with shields and weapons. Successful blocks reduce damage.
Governing Attribute: Endurance

Blunt

Deliver the crushing blows of mace and axe weapons more effectively.
Governing Attribute: Strength

Hand to Hand

Attack without weapons to damage and fatigue opponents.
Governing Attribute: Strength

Heavy Armor

Make more effective use of Iron, Steel, Dwarven, Orcish, Ebony, and Daedric armors.
Governing Attribute: Endurance

Magic Arts

Alchemy

Create potions and gain benefits from alchemical ingredients more effectively.
Governing Attribute: Intelligence

Alteration

Cast spells to breathe or walk on water, open locks, shield from physical and magical damage, and alter encumbrance.
Governing Attribute: Willpower

Conjuration

Cast spells to summon otherworldly creatures, magical weapons and armor, and turn the undead.
Governing Attribute: Intelligence

Destruction

Cast spells to inflict magical, fire, frost, and shock damage or to reduce resistances to magic attacks.
Governing Attribute: Willpower

Illusion

Cast spells to charm, conceal, create light, silence, paralyze, command, or affect morale or aggressiveness.
Governing Attribute: Personality

Mysticism

Cast spells that absorb, reflect, and dispel magic, move objects, sense life, and bind souls.
Governing Attribute: Intelligence

Restoration

Cast spells to restore, fortify, or absorb physical and magical attributes, cure disease, and resist magical attacks.
Governing Attribute: Willpower

Stealth Arts

Acrobatics

Jump long distances and avoid damage when falling great distances.
Governing Attribute: Speed

Light Armor

Make more effective use of Fur, Leather, Chainmail, Mithril, Elven, and Glass armors.
Governing Attribute: Speed

Marksman

Deliver more deadly ranged attacks with bow and arrow weapons.
Governing Attribute: Agility

Mercantile

Get better deals when buying or selling goods.
Governing Attribute: Personality

Security

Use lockpicks to open locked doors and containers.
Governing Attribute: Agility

Sneak

Pick pockets and move unseen and unheard by observers.
Governing Attribute: Agility

Speechcraft

Use speech to persuade listeners to like and trust you.
Governing Attribute: Personality

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