SE30MatrixScript
Editor ID:SE30MatrixScript
Form ID:0007E093
Type:Object
Script:scn SE30MatrixScript
;The first time you pick up a matrix of each type, set a quest stage
Begin OnAdd
if getStageDone SE30 15 == 0
if player.getItemCount SE30AmberArrowsMatrix > 0
setStage SE30 15
elseif player.getItemCount SE30AmberBootsMatrix > 0
setStage SE30 15
elseif player.getItemCount SE30AmberBowMatrix > 0
setStage SE30 15
elseif player.getItemCount SE30AmberCuirassMatrix > 0
setStage SE30 15
elseif player.getItemCount SE30AmberGauntletsMatrix > 0
setStage SE30 15
elseif player.getItemCount SE30AmberGreavesMatrix > 0
setStage SE30 15
elseif player.getItemCount SE30AmberHammerMatrix > 0
setStage SE30 15
elseif player.getItemCount SE30AmberHelmetMatrix > 0
setStage SE30 15
elseif player.getItemCount SE30AmberMaceMatrix > 0
setStage SE30 15
elseif player.getItemCount SE30AmberShieldMatrix > 0
setStage SE30 15
elseif player.getItemCount SE30AmberSwordMatrix > 0
setStage SE30 15
endif
endif
if getStageDone SE30 115 == 0
if player.getItemCount SE30MadnessArrowsMatrix > 0
setStage SE30 115
elseif player.getItemCount SE30MadnessBootsMatrix > 0
setStage SE30 115
elseif player.getItemCount SE30MadnessBowMatrix > 0
setStage SE30 115
elseif player.getItemCount SE30MadnessCuirassMatrix > 0
setStage SE30 115
elseif player.getItemCount SE30MadnessGauntletsMatrix > 0
setStage SE30 115
elseif player.getItemCount SE30MadnessGreavesMatrix > 0
setStage SE30 115
elseif player.getItemCount SE30MadnessClaymoreMatrix > 0
setStage SE30 115
elseif player.getItemCount SE30MadnessHelmetMatrix > 0
setStage SE30 115
elseif player.getItemCount SE30MadnessAxeMatrix > 0
setStage SE30 115
elseif player.getItemCount SE30MadnessShieldMatrix > 0
setStage SE30 115
elseif player.getItemCount SE30MadnessSwordMatrix > 0
setStage SE30 115
endif
endif
End